Hana Hyder

welcome to my personal site.

A graphics developer and full-stack engineer repurposed as a systems and graphics engineer at Apple on Core Animation.
in my spare time i like to read textbooks-graphics/surfaces/systems, paint, drink tea or encourage youth in tech.
concurrently pursuing an MS in CS at columbia university
uc berkeley alumna (computer science 2017, 4.0 graphics).

my domain

c/c++
java
python
javascript
-jquery,
-angularjs
php
html/css
opengl
maya
unity
adobe creative suite
core graphics
sql
amazon ml
amazon s3
mongodb
objective-c
swift

about

Since childhood I was drawn to computers. Every weekend morning, I played games on the family computer. I took cognizance of the world through those games; MS Paint in particular had shaped my views. I learned algorithms for creating shapes in a voxel space, how to represent characters in 8-bit art, interpolating along curves to build vector art and so forth.

Fast forwarding through years of web development and basic game programming (displaying my own vector and pixel art, too), my passions evolved into differential geometry, modeling n-D projections, and parallel computing.

While I currently have diverted my attention to computational graphics and differential geometry, I have experience and domain-knowledge in machine learning algorithms and mobile development, as well. This website acts as a portfolio of my diverse work over the last twelve years spent learning and tinkering.